虚拟现实内容创建市场研究报告 - 全球预测直到2027年

Global Virtual Reality Content Creation Market Research Report: By Content Type (Videos, 360-degree photos and Games), By Component ( Software and Services), By End User ( Real estate, Travel & Hospitality, Media & Entertainment, Healthcare, Gaming, Automotive and Others), By Region (North America, Europe, Asia-Pacific, Middle East & Africa, South America) - Forecast till 2027

ID: MRFR/ICT/8074-HCR | February 2021 | Region: Global | 111 pages

Market Snapshot


Global Virtual Reality Content Creation Marketis expected to register aCAGR of 76.5%during the review period,2019-2025.


The virtual reality content creation software is a significant development in the content-based applications owing to its wide scope of end-users. The virtual reality content creation tools are widely used as open-source platforms to create content offering immersive experiences. These tools are developed to be user friendly, thus the adoption of virtual reality content creation is expected to rise at a high rate during the forecast period.


在全球各地的个人中,诸如VR和AR产品中的头戴式显示器(HMDS)的需求增加以及游戏和娱乐部门在游戏和娱乐部门的成本效益VR器件的高可用性将推动全球虚拟现实的增长内容创造市场。此外,由于对各种最终用户的营销策略的需求激增,营销部门对营销部门的VR内容的需求增加了。然而,与在发展中经济体中使用VR设备的利益缺乏意识是预期在一定程度上限制全球市场的增长的因素。


关键人物;主力;重要一员


全球虚拟现实内容创建市场的特点是存在几个区域和本地提供者的存在。市场上的一些主要参与者是Blippar,360 Labs,Matterport,Koncept VR,Subvrsive,Panedia Pty Ltd.,Wemakevr,Viar(Viar360),Pixvana,Inc。和果实。其中。


Market Segmentation


Global Virtual Reality Content Creation Markethas been segmented based on Content-Type, Component, End User, and Region.


ByContent Type, the market has been segmented into videos, 360-degree photos, and gaming.


ByComponent,市场已被分段为软件和服务。


By最终用户, the market has been segmented into real estate, travel & hospitality, media & entertainment, healthcare, gaming, automotive, and others.


The regions included in the study are North America, Europe, Asia-Pacific, the Middle East & Africa, and South America.


Regional Analysis


Geographically, theGlobal Virtual Reality Content Creation Market已被分类为北美,欧洲,亚太地区,中东和非洲和南美洲。


North America dominated the global虚拟现实内容创造市场2018年,预计将有最大的市场share during the forecast period. The growth is majorly attributed to the availability of well-developed IT infrastructure. Also, high IT spending capability of the countries in North America also supports the growth of virtual reality content creation in this region. The market in Asia-Pacific is expected to register the highest CAGR over the forecast period, owing to increasing VR based startups across various countries in this region.


Key Questions Addressed by the Report



  • What was the historic market size (2018)?

  • 2025年的增长率将是多少?

  • Who are the key players in this market?

  • What are the strategies adopted by key players?



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Frequently Asked Questions (FAQ) :


预计客户体验营销策略的重要性预计将获得有利的扩张势头。

通过预测期间,估计增强增长势头估计在市场上被视为。

A CAGR of 76.5% is appraised to guide the market in the forecast period.

Matterport, Koncept VR, SubVRsive, 360 Labs and Panedia Pty Ltd. are some of the top firms in the global market.

良好开发的可访问性。估计基础设施估计为加强北美地区市场的最高职位。

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